Game Development Reference
In-Depth Information
Step 98: Add subdivisions to the G-string and sculpt into form. Subdivisions
again can be added with Split Polygon tool or Insert Edge Loop. After
creating the new places to bend the form, bend the form to complete the
ring for the leg ( Figure 8.81 ). Be sure to keep the mirror plane clean.
Step 99: With a couple of quick extrusions, rough out the leg ( Figure 8.82 ).
Model down to the top of the boots with these extrusions.
Figure 8.81 Adding subdivisions and creating appropriate form.
Figure 8.82 Roughed out leg via two extrusions.
Step 100: Add rings for needed detail. Again, this is very rough. Give an
extra ring on the upper thigh (near the crotch) and then a quick ring or
two down the leg to rough out the general shape ( Figure 8.83 ).
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