Game Development Reference
In-Depth Information
Step 91: Add new geometry and sculpt as needed. Figure 8.73 shows one
more ring of edges inserted to allow for some extra flesh on the outer end
of the palm. At this point, there should be plenty of geometry to create a
well-shaped hand. Sculpt to taste.
Figure 8.73 Added geometry to
better distribute polys and allow for
proper form.
Gloves
The general hand shape is complete but you might notice that they are a little
bulkier than they should be. This is because (as per the style sheet) they are
actually inside of gloves. We need to make sure the arm indicates this.
Step 92: Create an extrusion midway up the forearm to create the top end
of the gloves. Select an entire ring of faces and use the Extrude tool to do
this ( Figure 8.74 ).
Step 93: Eliminate the bottom ledge of the new ring by merging vertices
( Figure 8.75 ). Select the vertices around the bottom edge of the newly
extruded faces, and choose Polygons>Edit Mesh>Merge (Options). Turn the
Threshold setting up to probably 1 (this may need to be changed depending
on the size of the model—the results should look like Figure 8.76 ).
Step 94: Create glove detail. Figure 8.77 shows details atop the top
of the glove. It was created by inserting edge loops to allow for new
collections of polygons to be extruded. These new polygons (with
very little sculpting) are further defined by adjusting the edge normals
(Polygons>Normals>Harden Edge).
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