Game Development Reference
In-Depth Information
Figure 8.64 Extruding out base of
fingers. Be sure to turn off Keep Faces
Together before extruding.
Step 82: Add an extra loop around the palm for additional shape
and then extrude out the thumb. Go back up to the nub created in
step 79 and begin extruding out the polys that will form the thumb
( Figure 8.65 ).
Figure 8.65 Beginnings of the thumb.
Step 83: With the new faces that define the fingers and thumb, pull out
the rough shape for all the digits.
Step 84: Add additional edge loop to allow for roundness of fingers. Do
this with the Insert Edge Loop tool and click the edge of any side of the
finger ( Figure 8.66 ).
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