Game Development Reference
In-Depth Information
Figure 8.24
Adding geometry to the nose to allow for rounding
of the form.
Figure 8.23
Beginning to add mass to the nose. Start with creating
a new poly with the Append to Polygon tool.
Step 42:
Bend the new vertices to find the form of the nose. Be sure to use
all the view panels to find this form (
Figure 8.25
).
Figure 8.25
Roughing out the tip of the nose.
Step 43:
Create the upper edge of nostril. Select a pair of edges where the
nostril would be and extrude them around to create the rough outline of
the nostril (
Figure 8.26
).