Game Development Reference
In-Depth Information
Figure 8.24 Adding geometry to the nose to allow for rounding
of the form.
Figure 8.23 Beginning to add mass to the nose. Start with creating
a new poly with the Append to Polygon tool.
Step 42: Bend the new vertices to find the form of the nose. Be sure to use
all the view panels to find this form ( Figure 8.25 ).
Figure 8.25 Roughing out the tip of the nose.
Step 43: Create the upper edge of nostril. Select a pair of edges where the
nostril would be and extrude them around to create the rough outline of
the nostril ( Figure 8.26 ).
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