Game Development Reference
In-Depth Information
the front-view panel, when polygons are constructed behind Z = 0 (or
anything toward the back of the head), they will be hidden behind the
image plane. Moving it back will ensure that the polygons will all be
visible in front of the image plane.
Figure 8.2 Imported (but yet to be
adjusted) image planes.
Step 8: Repeat for the side-view panel, changing the Center X setting
to -20 ( Figure 8.3 ).
Figure 8.3 Offset image planes. This
leaves an empty spot that allows for
the construction of the polys without
being hidden.
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