Game Development Reference
In-Depth Information
Step 2: Chop the head off. Still in Photoshop, make a selection of the head
and neck in the Front drawing. Copy and paste it into a new Photoshop
document. Save it as AC_Front_Head in the sourceimages of the Maya
project file (Incursion-Maya). Make note of the actual image size, and
make a selection in the Side drawing of the same pixel height. Copy and
paste this into a new Photoshop document. Save it as AC_Side_Head .
Why?
Figure 8.1 shows the completed character style sheets; this will be the
basis of the model to be created. However, if this is imported into Maya
at too high a resolution, Maya can be dragged to a crawl, but too low
a resolution can mean that any detail (like the face) is just a patchwork
of blotchy pixels. By working with a high-resolution head, most of the
critical information will be available for that detailed modeling; then later,
when it's time to do the body, this image can be swapped out for a lower-
resolution body.
Image Planes in Maya
Step 3: Open Maya and set the project to Incursion-Maya (File>Set Project).
Step 4: Save the new file as Aegis_Chung (this should save to the Scenes
folder; if it does not, return to step 3).
Step 5: Import the AC_Front_Head as an image plane in the front-view panel.
Swap to four view (where you can see persp, top, front, and side view panels). In
the front View panel, choose View>Image Plane>Import Imageā€¦. In the Open
dialog box that pops up from there, choose AC_Front_Head and press Open.
Why?
Image planes are cool things that allow for a reference image to sit within
a specific view panel. This image can either be visible in all views or in just
one, which works great for a specific front image.
Step 6: Import the AC_Side_Head as an image plane. Repeat step 5 in the
side-view panel and bring in AC_Side_Head. The results of steps 5 and 6
are shown in Figure 8.2 .
Step 7: Move the images off of 0,0,0. In the front-view panel, choose
View>Image Plane>Image Plane Attributes>imagePlane1. In the Attribute
Editor, the specifics of the image plane will appear. Scroll down to the
Placement Extras section. Look for Center and change the Z setting to -20 .
Why?
The Center setting here refers to where in space the center of the image
plane is placed. At placement it is sitting at 0,0,0, which means that in
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