Game Development Reference
In-Depth Information
Asset Creation:
Maya Character Creation
Depending on the type of game being played, the character design can
be as important as the set. Standard third-person games mean that there
is lots of looking at the back of yourself as the space is explored. Because
this is the case, having a really well-designed protagonist (and more
specifically, a protagonist with a well-designed back) becomes incredibly
important to the visual impact of the game. Even in first-person games
(like Incursion will be), having enemy characters that are interesting in
design, beautiful (that includes gross) in texture, and dynamic in motion
can make a huge difference in the level of engagement and visceral
experience of the player.
In Incursion , the primary Play mode is going to be first person, which means
that the player will hardly ever be seen (other than the hands when holding
a weapon or tool). In fact, in a first-person situation, there may not ever be a
need to develop a character (unless the game is multiplayer). But character
creation is an art with some specific topology issues that should be covered in
any discussion of game asset creation.
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