Game Development Reference
In-Depth Information
Figure 7.20 Shadow resolution
differences.
Finding the sweet spot for a game becomes an important piece of optimization.
In many scenes, objects may be far away and casting shadows, but the shadows
can hardly be seen even when visible. This is a perfect situation to decrease the
Shadow Distance and allow more of that resolution to be used right up close to
the camera.
Figure 7.23 shows the quality settings high and with a shadow depth that
seems to be a good balance in quality and coverage.
Tips and Tricks
Note that Fantastic settings include High Resolution and Four Cascades. If,
up in the Quality Settings, the Editor Quality was changed from Good to
Fantastic, the shadows would instantly look better in the scene. However,
it would still be important to optimize the Shadow Distance setting.
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