Game Development Reference
In-Depth Information
Figure 7.18 Poor-quality shadows
from the default directional light.
see the drawbacks to the default settings, but getting this to look and behave
better is not hard. But before we look at how to fix the problem, let's look for a
minute at why the problem exists.
Shadows are drawn as maps laid over the top of existing texture. In 3D-speak
these are referred to as shadow maps. When using Maya or other 3D
applications, drawing the shadow map can indeed be a slow process as the
software figures out where to draw these dark blobs of pixels. A shadow map
is essentially an image with a finite resolution (and, like any raster image, can
look pixilated when viewed at a close range).
Choose Edit>Project Settings>Quality. This will bring up an image
like Figure 7.19 . First look at the top collections of settings (Default
Standalone Quality, Default Web Player Quality, Editor Quality). By
default these are all set to Good. The specifics of what Good means are
contained in the following sections (Good and Fantastic are expanded in
Figure 7.19 ).
Figure 7.19 Quality Settings from
Edit>Project Settings>Quality.
Search WWH ::




Custom Search