Game Development Reference
In-Depth Information
Figure 6.26
Cropping to create square image.
Figure 6.25
Smoke puff used as basis of steam (Smoke0170 (Texture:
#43653) at CGTextures).
Figure 6.27
Cloning in soft edges everywhere.
Figure 6.28
Softened image due to Gaussian blur.
Step 12:
Resize the image to 512×512. Do this with Image>Image Size.
Why?
512×512 is of course a power of two size and thus a quick renderer.
Step 13:
Save the file to the Incursion-Unity project's Assets folder as
WaterSteam_Color
.
Step 14:
Adjust the import settings to include alpha. Back in Unity, the
WaterSteam_Color image should now appear in the Project panel. Select
it and in the Inspector panel click the Generate Alpha from Grayscale
checkbox. Click Apply.