Game Development Reference
In-Depth Information
Asset Creation: Unity
Scenography Creation Tools
Asset Creation in Unity
In the previous chapters we have looked at using Maya as the primary
asset creation tool. Indeed through the course of those tutorials we
molded polygons and textured them using a tool completely outside
of Unity.
Generally, this is how games are created; the assets are assembled in a
package built for 3D object manipulation. Unity is just not a modeler
(although it has been becoming an increasingly robust animator), and so to
get complex forms and textures to bring those forms alive the game artist
needs another package.
However, despite these limitations, Unity does have some asset creation
capabilities. It can do more than simply bring assets in from outside. In this
chapter, the EntryWay scene that has been created thus far will be further
augmented with some of Unity's asset creation tools: built-in prefabs like
water, terrains, trees, and particles.
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