Game Development Reference
In-Depth Information
a quicker startup to a game (since the starting scene does not contain the entire
game), but means that there are loads as the player moves through the game.
Currently in our tutorial, we do not have a Unity scene saved yet but we soon will.
Now that we know a bit about what is in the Unity project, we can start
assembling and tweaking a Unity scene.
Tutorial 5.3: Importing, Tweaking, and
Placing Scenography Assets into Unity
Step 1: Save a Unity scene. Choose File>Save Scene. In the Save Scene
dialog box, name the scene Scene-EntryWay and Save.
Why?
Before we start creating or assembling things, saving the scene where
things are going will speed up the process. Saving often is always a good
idea, and being able to quickly press Ctrl-S or Command-S to save allows
for a minimal amount of work to be lost.
Tips and Tricks
Notice that by default Unity points to the Assets folder within the project
file. At this point, saving the Unity scene right to the Assets folder will be
fine, and leaving EntryWay and EntryWay.fbm at the Assets folder level is
no problem. However later it will be important to start organizing assets.
Why?
Notice that once a scene is saved to the Assets folder, a new asset will
appear in the Project panel. This will have the Unity logo as its icon to
indicate that indeed this is a Unity Scene file.
Step 2: Delete the Main Camera. In the Hierarchy panel, select Main
Camera and press Delete on the keyboard.
Why?
Main Camera in this case is a pretty useless GameObject. Yes, it would
allow us to see the model in the game, but it gives us no information on
scale and it can't even be moved in its present state in the game. Deleting
it will make room for the kinds of camera and control that is needed.
Step 3: Place a First Person Controller into the scene. In the Project panel,
expand the Standard Assets Folder and then the Character Controllers
folder. Drag the First Person Controller prefab from the Project panel into
the Hierarchy panel.
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