Game Development Reference
In-Depth Information
Figure 5.4 The Export All dialog box
with the two important settings to
change before exporting.
On a PC, disconcertingly the Unity interface will not be visible except for an
Importing Assets: progress bar (although Windows 7 will show some nice detail
of progress in the Taskbar). On a Mac, usually there is a bit more of the Unity
interface visible. But either way, watch for this progress bar to know that Unity is
working on understanding the new assets it has been presented with ( Figure 5.5 ).
Once Unity has indeed chewed on all the assets, the project file should look
something like Figure 5.6 .
There are several things worth noting in Figure 5.6 . Let's start from the bottom up.
The Standard Assets folder is actually the result of setting up the project and
importing the Character Controller package. Any of the default packages that
ship with Unity will be placed within this Standard Assets folder. It's a handy
way to separate which scripts are yours and which came from Unity. It's wise
to not place any non-Unity provided assets within this folder to keep track of
what assets came from where.
Figure 5.5 The Importing Assets progress bar may be the only indication that
Unity is indeed importing the assets it's been given.
Figure 5.6 Results of the export/import process.
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