Game Development Reference
In-Depth Information
Scene
The Scene area is where the game is actually constructed. In this window
objects can be placed or manipulated in space. This is most like Maya's View
panels and even has that handy Scene Gizmo (in the top right corner), which
helps understand where the editor camera is in global space and allows for
quick movement to the various Top, Bottom, Right, and Left othrographic views.
Note that there are several buttons at the top of the Scene area including
the ability to show how the scene is presented. The scene can be shown as
Wireframe, with Alpha, with or without Lights, Grid, and/or sound.
The other thing that is important to notice about the Scene area is that it's
hiding the Game area.
Game
The Game view is actually what the game will look like. When you Play the game
(Play with a capital P meaning you press the Play button), the Game window will
come to the foreground where you actually see what happens in the game.
This actually seems to me to be a really unintuitive way to work. Having either
the Scene or the Game view visible can sometimes cause real problems when
trying to understand what is happening in the game or when troubleshooting.
If you have a big enough monitor to support it, you will find it worth your while
to rearrange the default workspace to be able to see both the Scene and Game
at the same time.
Tips and Tricks
To rearrange your workspace within Unity, just click and drag any of the
tabs where the name of the area appears. So Game tab can be grabbed
and remounted below the Scene area, or move the Hierarchy and Project
views to your second monitor. It's really an important update to Unity 3,
and makes Unity a much more configurable tool. Figure 5.3 shows how I
have my workspace set up with my dual monitor setup.
Figure 5.3 The WatkinsCustomLayout,
made to utilize dual monitors by
dragging areas of the interface around.
Note the Console visible (an important
tool not visible in the default layout).
Inspector Panel
This does exactly what it sounds likeā€”it allows assets to be inspected. If
an asset is selected in any view or panel (Scene, Hierarchy, or Project), the
attributes of that object will be visible in the Inspector panel (think the
Search WWH ::




Custom Search