Game Development Reference
In-Depth Information
Figure 5.1 The Unity-Project Wizard.
Tips and Tricks
If you've already been using Unity, there will be a slew of projects listed in
the Open Project tab. In fact, if you've already been using Unity, the wizard
may not be presented at all. Unity automatically defaults and opens to the
last opened project and thus skips the Project Wizard. I'm not a big fan
of this method because it opens up a lot of possible mistakes of saving
files to the wrong project. Luckily Unity has a setting (Edit>Preferences)
called Show Project Wizard at Startup. Activate this so that when Unity is
launched you always know that you are working in the correct project.
Step 2: Select the Create New Project tab.
Step 3: Click the Browse… button. Choose a location to save the Project
file. Create a new folder (Unity requires that the location of a new project
be within an empty folder). In our case, it's easiest to find where you have
your Incursion-Maya folder and (not within that folder but) at the same
place create a folder named Incursion-Unity . Click Select Folder.
Why?
In the development of a game, there will be a lot of assets created
and manipulated. If you've been doing 3D production for a while, you
know how easily you can wind up in a mess if you don't keep a good
eye on where you're storing your textures. In a game there not only
are models and textures but a slew of other assets. By keeping the
Maya file and the Unity projects in close proximity to each other it's
not only easier to get assets from one place to another, but it keeps all
the relevant data near.
Step 4: Back in the Create New Project tab, look in the “Import the
following packages:” section and choose “Character Controller.
unityPackage”. Click Create.
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