Game Development Reference
In-Depth Information
Asset Creation: Unity
Scenography Importing
Unity
The fun can begin. The assets of the level design are designed and produced.
Now we can get to the fun where we actually get to walk around and explore
the level within Unity.
Remember that it is always a good idea to actually import assets into Unity
well before this point. What looks good as the scene is tumbled around in
Maya may not when the player is walking through the space in Unity. The
textures that seem to be a great move in Maya just may not hold up as
planned inside Unity. The process of prototyping a space is an important one,
and dropping a prototyped space into Unity will provide very instructive time
for the space's feel and mood.
However, in the linear medium that topics are, we are working in the classic
“finish this step and then do this one.” So, here we are with a completed model
that we will be bringing into Unity.
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