Game Development Reference
In-Depth Information
the checkerboard (probably named file16 or something like that). In the
Attributes Editor rename the node to EntryWayPortico_Color and click
the folder next to the Image Name input field. The directory should be the
sourceimages folder where EntryWay_Portico_Color.psd can be chosen as the
image to define the color of the material. The results are shown in Figure 4.21 .
Figure 4.21 Applied texture in Maya.
Step 17: Finish texturing the EntryWay scene. I know again, lots to do, but
you've got the tools to do it ( Figure 4.22 ).
Figure 4.22 Textured scene.
Conclusion
There's the process. The rest of the scene can be textured using one of
the two methods looked at in this chapter. Which technique to use will be
dictated by how big the UVs ended up being in the UV Texture Editor. If
all the UVs of a shape are within the top-right quadrant, create carefully
Search WWH ::




Custom Search