Game Development Reference
In-Depth Information
Figure 4.20 Finished layered
texture.
Tips and Tricks
When working with many, many layers of textures, it is always worth the
time to spend a bit of time organizing and labeling. I like to use the ability
to make folders in the Layers Palette to organize my layers.
Saving Multiple Files
Step 14: Save the file back to the images folder as EntryWay_
PorticoUV-Raw.psd .
Why?
It is always a good idea to have a copy of the construction file in case an edit
to the texture is needed once it has been placed in the scene. However, my
file is clocking in at 156 MB and it is usually not a good idea to force Maya or
Unity to chew on a file that size (if nothing else it just takes too long to do so).
By keeping a copy of the construction file in the images folder, this version is
always available to come back to, but you can also save another version (in
the sourceimages folder) that will actually be used in the Maya/Unity scene.
Step 15: Hide the UV Guidelines layer and save the file to the
sourceimages folder at EntryWay_Portico_Color.psd . In the Save As
window be sure to turn off Alpha Channels and Layers.
Application in Maya
Step 16: Apply the texture to the portico in Maya. Back in Maya, open the
Hypershade (Window>Rendering Editors>Hypershade), track down the
material that is applied to the EntryWayPortico (do this in the Hypershade
by choosing Edit>Select Materials from Objects), and graph the material
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