Game Development Reference
In-Depth Information
Figure 4.18 Dripping texture from
CGTextures.
Step 12: Import or copy and paste the drip texture to spots along the top
of the form ( Figure 4.19 ).
Figure 4.19 Dripping texture
applied.
Tips and Tricks
Notice that in this case there are flat areas where placing this
dripping texture would be simple, and other areas that are diagonal
where it's a bit trickier. The easiest way to do this is still with the Free
Transform tool (Ctrl-T ). When in the Free Tranform mode, if Ctrl is
held down, you can deform the image to alter the perspective and
allow those drips to run straight down the wall starting from a
diagonal top.
Warnings and Pitfalls
Notice that this collection
of layers is also using
Multiply as the Layer
Mixing setting.
Step 13: Continue to layer additional texture images as needed in the
texture. Remember that layered textures add a real sense of visual depth
to any scene and ensure that the scene is yours with your original touch.
My finished texture can be seen in Figure 4.20 .
Search WWH ::




Custom Search