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completed. Mapping projects were analyzed using new programs that are available
on the Web. These resources permit the users to obtain maps in the following ways:
￿ The users took advantage of the open, interactive and global quality of this new
space of communication to construct collaborative representations or map out
personal stories.
￿ As these systems allow one to surf the Earth virtually, users create spatial
relations that are only possible on the Internet with the real places they know.
￿ Users create spatial relations with places that they got to know in in the virtual
media. Thus, the new term of space-time made the map an instrument capable of
presenting new realities.
One of the sites analyzed was the Urban Post ( http://post.wokitoki.org ) created
by Daniel Perosio in Ros´rio, Argentina. This site is the result of a combination of
Google Maps with other tools for the production of collaborative mapping. The
objective of the project was to show to the inhabitants and visitors areas hidden by
the city's planning. By means of notes— posts —added to satellite images and maps,
the people would describe their experiences in the city and afterwards posters
with these messages were put up in the areas of the city that marked that site.
Another two studies were carried out in 2010 about cartography and the Internet.
One of them dealt with the concept of interactivity in multimedia cartography
projects. The term multimedia was incorporated into cartography and is used for a
combination between cartographic representations with other forms of media such as
texts, figures, videos, sound and animations (Peterson et al. 1999 ). The word “ inter-
activity ” was created to emphasize a qualitative change in relation to the user with
computer interfaces, when devices that allow for the input and output of data were
incorporated in computational systems. These allow for interaction between man and
machine. With the purpose of analyzing multimedia cartography projects, the
researcher (Gomes 2010 ) created the following classification of level of interactivity:
Category
Levels of
interactivity
General characteristics
Interactivity of
animation
Level 01
It is not permitted to interfere in the sequence of the
presentation (stop, interfere, return), nor the
interaction through means of any modification of any
variable that alters the simulation. The interactivity is
restricted to the option of repeating the presentation
Level 02
It is permitted to interfere in the presentation (stop,
continue, return, repeat) through means of
manipulation of variables that may alter the
simulation, enabling the visualization of other
situations foreseen by the creator of the project
Interactivity of
selection
Level 01
This interactivity is limited to the option of choice before
stopping, continuing or going back, following an order
of linear movement according to the content, within a
certain hierarchical framework
Level 02
Allows the linearity of movement to be broken by the
project, making it possible for the user to choose the
content which he/she wishes to access in a non-linear
way
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