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Fig. 22.15 Screenshot of the preview of the GOLEM performance in the performance viewer tool
Fig. 22.16 Performance viewer: from left to right, model of the GOLEM performance, timeline
slider, three different video recordings of the performance, 3D model of the stage including the
virtual dancer, 3D model used for the video projection, audio patch in Max/MSP and pure data
22.7 Summary
This chapter has shown some of the results from the Contemporary Performing Arts
testbeds which apply the techniques described in this topic to the multitude of digital
objects used in this area. The view of preservation as involving re-performance, and
the ideas of authenticity, introduce a number of new ways to test our concepts, tools
and techniques.
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