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Chapter 10 Case Study: Playing Strategic Games
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Michael Genesereth, Nathaniel Love, and Barney Pell. General game playing:
Overview of the AAAI competition. AI Magazine 26 (2005): 62-72.
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David N. L. Levy and Monroe Newborn. How Computers Play Chess . New York:
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Martin M uller. Computer Go. Artificial Intelligence 134 (2002): 145-179.
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Jonathan Schaeffer, Neil Burch, Yngvi Bj ornsson, Akihiro Kishimoto, Martin
M uller, Rob Lake, Paul Lu and Steve Sutphen. Checkers is solved. Science 317
(2007): 1518-1522.
Chapter 11 Case Study: Other Ways of Thinking
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Harold Abelson and Gerald Jay Sussman. Structure and Interpretation of Computer
Programs . Cambridge, MA: MIT Press, 1996.
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Marc Denecker and Antonis Kakas. Abduction in logic programming. In Com-
putational Logic: Logic Programming and Beyond , 402-437.
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Berlin:
Springer Verlag, 2002.
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Carla P. Gomes, Henry Kautz, Ashish Sabharwal, and Bart Selman. Satisfiability
solvers. In [4], 89-134.
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Nada Lavrak and Saso Dzeroski. Inductive Logic Programming: Techniques and
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Larry Wos, Ross Overbeek, and Ewing Lusk. Automated Reasoning: Introduction
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Chapter 12 Can Computers Really Think?
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Daniel C. Dennett. Consciousness Explained . Boston: Little, Brown, 1991.
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Paul Edwards, ed. The Encyclopedia of Philosophy . New York: Macmillan, 1967.
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Jerry A. Fodor. The Language of Thought . Cambridge, MA: Harvard University
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Hector J. Levesque. Is it enough to get the behavior right? In Proceedings of
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California, 2009, 1439-1444.
 
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