Game Development Reference
In-Depth Information
FIGURE 16.22 Move the Root_Control over her left foot.
When you're done, set a key on just the Translate X attribute.
2. Now move to frame 16 and set the same value, but this time make it negative:
-0.015. Then set another key.
3. Set a key on frame 32; set this one to be the same as the original value, which was
0.015.
4. Now look in the Graph Editor and make sure you have keys only on frames 0, 16,
and 32 of the X translation. Remove any keys that lie in between.
5. Finally, flatten all the tangents on the curve, to smooth out the sway of the hips.
Now we will give her a little wiggle as she walks, by animating the waist controller. The
first thing we will alter is the amount of tilt on her hips. When one of her feet is placed on
the floor, it's taking all the weight of her body, so her hips will tilt away from that leg.
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