Game Development Reference
In-Depth Information
FIGURE 16.19 Remove the extra key in the Y translation.
Select the key at frame 8 and delete it, which will give you the cleaned-up curve in
Figure 16.19 , bottom.
3. The same correction can be done on the Z translation, except that the key you want
to remove lies on the very first and last frames. Instead of deleting this one, we
simply select the keys and click on the Linear Tangent button, straightening out the
curves so that they run in a more linear fashion ( Figure 16.20 ).
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