Game Development Reference
In-Depth Information
FIGURE 16.18 Flatten all the tangents on the right foot.
2. Now select only Translate Y. As you can see in Figure 16.19 , top, on frame 8 there
is a key that breaks up the nice arc between frames 0 and 12. If you play the anim-
ation, you'll probably notice that this causes the foot to pause just before it is
planted on the floor. We want to remove this so the foot can flow freely.
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