Game Development Reference
In-Depth Information
FIGURE 16.11 Alter the default tangents in the Preferences window.
3. Set both Default In Tangent and Default Out Tangent to Linear. Every new key you
create will now have Linear tangents, which will initially be easier to work with.
You can alter these tangents again later.
While you work on these steps, you will animate Kila physically moving forward; this will
help you visualize how the walk is shaping up. You also need to see how the animation
loops, as if she were walking in place. This is because, once the walk is complete, you will
have to remove any forward motion, as the game engine will implement that for you.
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