Game Development Reference
In-Depth Information
A posture to indicate when she is low on health.
A fight stance; Kila will use hand-to-hand combat to defend herself.
Various weapons, ranging from a metal post to a machine gun, will be available to
Kila. To avoid having a different rest pose for every weapon, you could create the
same rest pose for weapons that are held with one hand, like a pistol or Uzi. Even
the default pose could be used for these stances.
FIGURE 16.1 Examples of rest poses
Tip
Try viewing your character from an in-game view. This will help you to
see if certain poses or animations, including the rest pose, read well at that
distance. It may be that you have been too subtle, in which case you will
need to exaggerate the pose more.
Withtherestpose(s)definedandsignedoffbyyourmanager,youcanthenproceedtogen-
erate all the animations that begin or end in this pose. The idle animations, for example, all
need to start and end in the same place so that they can flow into each other smoothly.
Take a good look at your complete animations list and make sure you know which ones
needtobedonefirst.Before welookatcreating ananimation inMaya,let'sexamine some
of the program's animation tools.
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