Game Development Reference
In-Depth Information
Note that we have to do these separately from the arms because they are different
object types.
Next, we will look at the icons that translate only.
1. Select both arm IK controllers and all four elbow and knee position icons.
2. Add to this selection both breast icons and the main chest group—just select the
handle in between each breast icon. (Needless to say, you can skip this step for
Grae.)
3. We aren't finished yet. Also include in this selection the main head icon, both eye
icons, and the main eye group.
4. Finally, add all five of Kila's hair control handles and the two clavicle controllers.
5. Now make all the rotation, scale, and visibility icons nonkeyable and lock them.
For the last group, we just need to lock and make nonkeyable the scale attributes, since we
need to animate the translations and rotations.
1. Select both feet and the main root control.
2. Make them nonkeyable, and lock the scale attributes.
3. The visibility icon controls the visibility attributes on these icons, so you can't lock
them; but do set them to be nonkeyable.
That's it; the main rig is cleaned up nicely. Now we need to go in and lock the controls that
are not immediately visible.
1. Using the Outliner, select the HeadRotation and HairSwing groups that exist just
above the hair and head controllers in the hierarchy. If you are working on Grae at
this point, select the WingControls group, too.
2. Add to this selection the KilaVisibility ( Figure 15.4 ) icon.
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