Game Development Reference
In-Depth Information
When you're done, save his file as Grae_Skinned.mb. You can see the results of Grae's
weighting in Figure 14.48 .
FIGURE 14.48 Grae, fully weighted
Summary
Hereinthischapterwehavecoveredtheprocessofadjustingweightingvaluestomakethe
mesh deform correctly when posed. Both of our characters are now more or less ready to
be animated. We can now move on to the final step of our characters' setup. Chapter 15
discussescleaningupthesceneandlockingoffanyunusedcontrolsontherig.Thisreadies
the file to be handed over to another member of your team, without fear of the character's
being accidentally broken by additional editing.
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