Game Development Reference
In-Depth Information
Note
Before continuing with the work in this section, It's important that you are
entirely finished with all Mirror Weights operations on this character. If
you proceed with any nonsymmetrical work and then notice problems that
require remirroring, you'll have to redo all your nonsymmetical work. In
addition, it's a good idea to keep saving your work as you go, so you can
easily refer back to some previous weights if you make a mistake.
At this point it would be useful to turn on the base skeleton so you can see the positions of
the hair joints.
1. As shown in Figure 14.41a , move the individual controllers for the hair outside
the head.
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