Game Development Reference
In-Depth Information
FIGURE 14.34 Weight the torso vertices to their closest joints.
With these weights blocked in, we can now test the torso in other poses.
2. First, using the spine icons, rotate her so she is bent forward ( Figure 14.35 ) . As
you can see, we have some pinching and bad deformation on the front. Tackle this
by using a smaller Opacity value and a softer brush to adjust the weights. When
you're done, go in with the Smooth paint operation and smooth out any harsh
edges, averaging out the vertices.
Search WWH ::




Custom Search