Game Development Reference
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FIGURE 14.20 Correct the weights on her thigh.
2. Still focusing on the L_Thigh joint, select a softer brush. Then paint around her
buttock, softening the curve and averaging out the distance between the vertices
( Figure 14.21 , left).
FIGURE 14.21 Tweak the weights around her hip.
3. Next, work on the front of her thigh. In this area, try to reduce the amount of
pinching that occurs. Removing it completely will be nearly impossible, so just
make it less obvious by closing any large gaps in the geometry ( Figure 14.21 ,
right).
Finally, be sure to remove any influence the left thigh has over the right.
We have now corrected the hip in one position, but it also rotates backward and out to the
side. Move the foot icon back, so the leg resembles that in Figure 14.22 .
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