Game Development Reference
In-Depth Information
FIGURE 14.18 Position the leg and knee to see how they deform.
2. Now focus in on her left hip. Begin by editing the weights for the Root joint. As
you can see in Figure 14.19 , left, the weights are distributed quite softly in this
area, making it quite flexible and squashy. You need to lock down some of the
weights, making the hips look more solid when she moves.
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