Game Development Reference
In-Depth Information
FIGURE 14.2 Remove the shoulder's influence from the torso.
5. Select Smooth as the Paint Operation. With a softer brush, edit the shoulder itself,
smoothing it out and rounding it off. Using Smooth will average out the distances
between each vertex, adding a subtle change to the weighting values but smooth-
ing the overall shoulder as it deforms.
6. Rotate the arm as shown in Figure 14.3 , so it is almost horizontal. (If you raise
your own arm, you will notice that it will not rotate above this level; it is your
clavicle that takes over and raises the arm further.)
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