Game Development Reference
In-Depth Information
Chapter 14. Final Character Deformation
CD Files
Kila_FaceRig_BS.mb
Kila_FaceRig_Jnt.mb
Kila_Bound_BS.mb
Kila_Skinned.mb
Grae_FaceRig_BS.mb
Grae_FaceRig_Jnt.mb
Grae_Bound_BS.mb
Grae_Skinned.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
WehaveamodelandarigforbothKilaandGrae,andnowweneedtoconnecttherigstothe
models so that one will drive the other. We'll do that here in this chapter, using techniques
alreadydiscussed:meshbindingandpaintingweights.You'veworkedwiththesetechniques
in Chapter 6 and extensively in Chapter 13 , so you should be well acquainted with using
them.
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