Game Development Reference
In-Depth Information
FIGURE 13.39 Create Blend Shape options
3. We will use the default options, so just set BlendShape Node to Kila_FaceShapes;
this defines the name for the actual blend shape controller.
4. Click on Create to create the blend shape controller.
To animate the blend shapes, go to Window > Animation Editors > Blend Shape, which
opensupthewindowshownin Figure 13.40 ,left.Movingthesliderswillanimatethemain
face, morphing it into its target shape. Pressing Select will select the node, enabling you to
animate it via the Channel Box ( Figure 13.40 , right).
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