Game Development Reference
In-Depth Information
FIGURE 13.38 Blend shapes for Kila's face
Withtheentirelibraryoffaceshapescomplete,wecannowapplythemtoourmainmodel.
Blend Shape Application
The geometry shapes are ready, so now we can connect them to the main face model, al-
lowing us to morph the face into any of the new shapes.
1. Select all the face shapes, adding Kila's main face to the selection last.
2. Go to Deform > Create Blend Shape, and set the options seen in Figure 13.39 .
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