Game Development Reference
In-Depth Information
FIGURE 2.26 The character with both sets of limbs
Finishing the Head, Neck, and Torso
To finish Kila, we need to create a head, neck, and torso. As before, we will use simple
cubes forthese. Create fourcubes andmanipulate them until they represent the neck, head,
upper torso, and lower torso ( Figure 2.27 ) .
FIGURE 2.27 Cube placement for upper body—front and side views
Divide the torso under the rib cage to give it a little more flexibility when it is animated.
Cleaning Up
She's not much to look at, really, but this Dr. Who reject will be quite important in getting
yourcharacters animations started.Allthatisleftatthisstageistocleanupyoursceneand
the History list.
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