Game Development Reference
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FIGURE 13.35 Adjust the vertices to raise both eyebrows.
Tip
To save time, select the same vertices on each side of the face. This way,
when you move them, both sides will be exactly the same.
This shape is acceptable for moving both eyebrows at the same time, but we want Kila to
be able to move them individually, as well.
3. Duplicate this face, calling it RightBrowUp, and move the copy over to the left
( Figure 13.36a ) .
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