Game Development Reference
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FIGURE 13.34 Sculpt the vertices to fix the mouth area.
The first mouth shape is complete and we haven't noticed any problems. One good feature
of blend shapes is that, even after they have been applied to the main model, you can still
tweak the vertices to get the shape just right.
We'll do the eyebrows next, and learn a technique of creating two face shapes from one.
1. Duplicate the main face again, and this time call it LeftBrowUp. Position it to the
left of the Ahh face shape.
2. Edit the vertices, this time to raise both eyebrows as shown in Figure 13.35 .
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