Game Development Reference
In-Depth Information
You should still have the Set Driven Key dialog box open; if it's not, reopen it. Reload
HeadControls into the Driver section.
1. You will only be controlling the mouth area, so reload just the jaw, lips, and tongue
joints into the Driven section. Select the rotation as well as the translation attrib-
utes in the list on the right.
Work your way down this section of attributes, starting with O and ending with
Frown, setting a key on each one to store the default pose.
2. Select O again in Set Driven Key, and set the same attribute to 10 .
Now adjust the joints of the mouth to make her look like she is saying the letter O
( Figure 13.27a ) .
FIGURE 13.27 Kila's mouth shapes
Tip
Try to exaggerate the mouth shapes slightly when you create them. This
will give the animators a bit more flexibility when they are doing lip-
synching.
3. Set O back to 0 , and set the attribute named CDENSZ up to its maximum of 10 .
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