Game Development Reference
In-Depth Information
FIGURE 13.24 The HeadControls icon with extra facial animation attributes added
We have all the attributes we need for now, but feel free to add more if you want them. In
the next section, we'll wire them up.
Rig Creation, Main Poses
Withthemaincontrolsforthefacialrigcreated,wewillnowuseSetDrivenKeytoconnect
the controls to the joints. First we will define the main facial poses.
1. Open the Set Driven Key dialog box (Animate > Set Driven Key > Set), and load
HeadControls in the Driver section. (Select HeadControls and click on Load
Driver.)
2. Next select all the joints associated with the face, and click on Load Driven.
3. Select the Happy attribute next to HeadControls, and select all the translation and
rotation attributes next to the joints. Your Set Driven Key dialog box should look
like that in Figure 13.25 .
Search WWH ::




Custom Search