Game Development Reference
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FIGURE 13.22 Add weighting to her cheek.
We have one final tweak to perform before our weighting tasks are complete. Select the
headjointintheInfluencespaneofthePaintSkinWeightssettings,andmakesurethemain
sections of hair are weighted fully to it ( Figure 13.23 , left). Switch the Paint Operation to
Smooth, and set both Value and Opacity to 1 ; then give the edges of the cheeks and eye-
brows a general smoothing ( Figure 13.23 , right). This will be a subtle change, but it will
smooth out the overall movement of her skin.
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