Game Development Reference
In-Depth Information
FIGURE 13.22
Add weighting to her cheek.
We have one final tweak to perform before our weighting tasks are complete. Select the
headjointintheInfluencespaneofthePaintSkinWeightssettings,andmakesurethemain
sections of hair are weighted fully to it (
Figure 13.23
,
left). Switch the Paint Operation to
Smooth, and set both Value and Opacity to
1
; then give the edges of the cheeks and eye-
brows a general smoothing (
Figure 13.23
, right). This will be a subtle change, but it will
smooth out the overall movement of her skin.