Game Development Reference
In-Depth Information
FIGURE 13.20 Add weighting to the left eyebrow.
4. Select the joint named L_OuterBrow. Apply weighting similar to the inner section
of the eyebrow ( Figure 13.20 bottom).
5. Mirror the weights by first going to frame 1 and then selecting Skin > Edit Smooth
Skin > Mirror Skin Weights. Although the eyebrow joints exist in their own space,
the mirror weights tool works globally; so even though we are mirroring the new
eyebrow weights, the eyelids will be mirrored, too.
Try the eyebrows in different poses before you decide they are complete ( Figure 13.21 ) . It
may be that they look fine in one pose but do not work in another and so will need some
minor tweaking.
FIGURE 13.21 Try the eyebrows in a number of poses.
Tip
When mirroring weights, always check the vertices down the center of the
model. These tend to end up with incorrect weighting information, so
make sure to check them after mirroring.
The last area to edit is the left cheek. You want to add more subtle movement to the face as
shetalks,givingheramoreorganicfeel.Thecheeksneedasoftinfluenceonthegeometry,
so use a soft brush and apply a higher influence close to the joint, then gradually fade this
out ( Figure 13.22 ) .
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