Game Development Reference
In-Depth Information
FIGURE 13.14
Isolate the faces around the eyes.
Go to Skin > Edit Smooth Skin > Paint Skin Weights, open the options, and set both Brush
Opacity and Paint Weights Value to
1
. Fully weight the left eye's geometry to the L_Eye
joint (
Figure 13.15
, top) and then the right eye's geometry to the R_Eye joint (
Figure