Game Development Reference
In-Depth Information
FIGURE 13.14 Isolate the faces around the eyes.
Go to Skin > Edit Smooth Skin > Paint Skin Weights, open the options, and set both Brush
Opacity and Paint Weights Value to 1 . Fully weight the left eye's geometry to the L_Eye
joint ( Figure 13.15 , top) and then the right eye's geometry to the R_Eye joint ( Figure
13.15 , bottom).
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