Game Development Reference
In-Depth Information
pose we need only click on frame 0 in the Time Slider. The only way to store a new pose
would be to set another key.
With the joints, positions safely stored, let's look at adjusting the weights on her jaw and
lips.
Jaw and Mouth Weights
The jaw joints are first; they'll allow us to open and close her mouth.
1. Make all the icons invisible. Focus in on the face and make sure you can see the
base skeleton ( Figure 13.7 , left).
FIGURE 13.7 Rotate the jaw joint so that you can see how the weighting looks.
2. Following Figure 13.7 , right, rotate the main jawbone down to where the mouth
would be open. As you can see, the weights are not distributed properly, so you
need to go in and tweak them.
3. Select the main character model, and go to Skin > Edit Smooth Skin > Paint Skin
Weights Tool and open the tool's options.
4. Set both Brush Opacity and the Paint Weights Value to 1 , and select the Jaw joint
so that you can edit its weights ( Figure 13.8 ) .
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