Game Development Reference
In-Depth Information
6. Click on Bind Skin, and the skin is now attached to the base skeleton. You can test
this by moving some of the control icons ( Figure 13.5 , right).
FIGURE 13.5 Test the bind by moving some of the icons around.
Tip
On the GCDM shelf, you'll find a button labeled Bind. This will automat-
ically select the joints needed and bind the selected skin to them, while
making sure no unwanted objects are included.
Save the scene as Kila_FaceBind.mb.
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