Game Development Reference
In-Depth Information
FIGURE 13.1d-f
Place the joints that will animate the left side of Kila's face.
7.
Place two joints along the eyebrow, calling these L_InnerBrow and L_OuterBrow
(
Figure 13.1e
)
.
8.
Create a joint that will animate her cheek, calling it L_Cheek (
Figure 13.1f
)
.
9.
Switch to the perspective view now and move all except the jaw and tongue joints
away from the center, placing them in the areas for which they were intended (
Fig-
FIGURE 13.2
Move the new eye, eyebrow, and cheek joints away from the center and in-
to their correct places.