Game Development Reference
In-Depth Information
FIGURE 13.1d-f Place the joints that will animate the left side of Kila's face.
7. Place two joints along the eyebrow, calling these L_InnerBrow and L_OuterBrow
( Figure 13.1e ) .
8. Create a joint that will animate her cheek, calling it L_Cheek ( Figure 13.1f ) .
9. Switch to the perspective view now and move all except the jaw and tongue joints
away from the center, placing them in the areas for which they were intended ( Fig-
ure 13.2 , middle).
FIGURE 13.2 Move the new eye, eyebrow, and cheek joints away from the center and in-
to their correct places.
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