Game Development Reference
In-Depth Information
tices. At the moment, you are working in Object mode, meaning you are selecting, editing,
and manipulating complete objects. Vertices, like polygons, edges, and UVs, are all com-
ponents of objects, so to edit components we need to switch to Component mode. There
are a number of ways to do this:
Right-click the cube itself. This will display a marking menu with options for
opening up various components of the object for selection.
Look at Figure 2.24 (top). I have highlighted the Select By Component Type but-
ton in the status line. Clicking this button will switch to Component mode, and the
buttons to the right will change to represent the various components you can select.
FIGURE 2.24 Switch to component mode (top) and the selection type buttons change
(bottom).
Pressing F8 will toggle between Object mode and Component mode. You can then
select the component you wish to edit via the marking menu or the buttons in the
status line.
5. Switch to Component mode and open up the vertices for editing. You will notice
that the box's outline turns blue and the vertices are now colored purple. You can
select the vertices at the bottom of the thigh and scale them inward, so that they fit
nicely around her knee. Do this in both the front and side views.
To go back into Object mode, press F8, or you can right-click to bring up the
marking menu and select Object Mode.
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