Game Development Reference
In-Depth Information
prefer, as long as they are sufficiently different. You can even make every icon a
different color if you like; just be sure the scene is easy to read.
You can see in Figure 12.77 that the icons are distinctive now; you can easily tell which
side is which. Save the scene with its new colored icons as Kila_MainRig.mb.
FIGURE 12.77 Kila with color-coded icons
Apply color-coding to Grae's control icons, too.
Summary
Inthis extensive chapter youhave learned the benefits ofusing icons to animate yourchar-
acters. You have also seen how best to implement these icons to drive your skeletons.
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